MY ROLE
TEAM
PROJECT
TIMELINE
Ideation
User interface design
Prototype tests
Jinyu Wu
Rahmat Raji
Experience design
Master course project
Partopia, the word is a compound of Party, Participant, and Utopia, offers services that organize hybrid activities for small teams. Various games are designed to connect people across screens and improve the experience of hybrid events.
Although the pandemic influence is fading, some people still taking remote working models while some rush into offices to enjoy talking to a real person.
Hybrid working become a new normal.
We noticed that attendees in hybrid events always feel isolated and do not get engaged much. We would like to bring participants back to the hybrid activities and enhance engagement and interactions among all participants. To fulfill the needs, Partopia provides spontaneous games that can be played in hybrid events. all participants can join on phone and watch others playing on a share screen.
Partopia provides various activities to fit into your team's event. The activities are perfectly designed for hybrid team gatherings. Participants joining both online and in-site will have a seamless interaction and the most engaging experience.
Partopia can pair or group participants who join online and on-site. No worries about online participants feeling isolated and dropping off early.
Partopia integrates with video conference programs. When a game is playing on the phone, other participants can enjoy the game as well.
In a hybrid event, it is hard to bring online "name-tags" to interact with on-site crews.
How might we enhance the engagement of virtual participants in hybrid events?
Collaborative Gamification embrace online participants.
A virtual attendee feels like a spectator rather than a participant in an event.
Attendees and hosts treasure memory sharing as the most important part of an event.
People have a social purpose in attending an event/party.
Hence we decided to focus on creating connectedness in hybrid events in the workplace, our stakeholders focus on team managers who usually plan a team event and remote employees. The first personas are Sarah, a team manager who is planning a welcoming party for Tumi, the second persona, who recently join in Sarah's team and works remotely.
I led the prototyping test. Participants were invited to join a painting activity with role-playing in a hybrid team bonding respectively being an HR manager as a planner, a physical attendee, and a remote employee.
"I was focusing on my own drawing and had no time to talk with people joining online " -- P2
I don't think this game allowed me to connect with the participants crossing the screen" -- P3
The game will go group by group, and the whole process is showing on shared screens with a plug-in that Partopia integrates with video conference programs.
Testing the assumption finds the "be-goal".
Our initial idea was built on the assumption that acting on the same activity could create a shared experience among participants, while we ignored the key element of the connection is interactive participation. The "be-goal" of user experience is getting participants to interact with others. We are glad that we tested our idea at the very beginning and found the right direction.
Interaction cross the screen is hard.
Interaction cross screen is a hard problem to solve. We considered how to motivate participants actively join a game instead of sitting aside in front of a laptop. I am happy this project could bring people together and create cheerful memories.